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Enemies according to location

The health and defense(armor) of the enemy are estimated as close as possible due to overkill damage and RNG.

Max Armor refers to the maximum armor you should have before the minimum enemy damage takes effect. The minimum enemy damage is the damage the enemy will hit you for no matter how much armor you have.

Forest Haven[]

Name HP ATT DEF Max Armor Note
Zombie 320 24-29 4 21
Elite Zombie 320 28-35 4 26
Rogue Knight Melee 350 28-35 5 28 chance to debuff amror
Rogue Knight Swordsman 350 28-36 5 25 chance to debuff armor
Rogue Knight Spiked Club 370 30-35 5 26
Rogue Knight Archer 370 21-26 5 18
Rogue Mage 350 22-28 6 19
Skull Knight 2H-Swordsman 370 28-40 8 22 chance to self-buff for more damage
Skull Knight 1H-Swordsman 370 28-37 5 24 chance to debuff armor
Skull Knight Archer 370 21-25 6 18 chance to self-buff for more crit% & hit%
Skull Knight Club 370 30-34 6 26
Skeleton Swordsman 330 32-36 4 27
Skeleton Archer 330 21-25 3 18
Skeleton Swordsman w/Shield 330 35-48 4 28
Skeleton Mage 330 22-28 6 19 can self-heal and other enemies around it
Troll (Green Beast) 2300 28-36 8 25

Dark Forest[]

Name HP ATT DEF Max Armor Note
Rogue Knight Club 470 40-44 7 33
Rogue Knight Archer 470 31-36 7 27 chance to self-buff for more crit% & hit%
Rogue Knight Swordman 470 40-54 7 43 chance to debuff armor
Rogue Knight Melee 470 38-55 7 35

chance to debuff armor

Rogue Mage 440 32-37 7 28
Troll (Green Beast) 3000 41-50 10 36
Skull Knight 2H-Swordsman 410 38-51 6 33 chance to self-buff for more damage
Skull Knight 1H-Swordsman 410 38-48 6 33 chance to debuff armor
Skull Knight Club 450 40-45 6 33
Skull Archer 450 31-36 6 27 chance to self-buff for more hit% & crit%
Yeti 420 39-53 5 35
Miniyeti 420 37-42 6 32
Miniyeti Mage 400 38-45 5 34
White Mage 430 32-38 6 28

Balefort Castle[]

Name HP ATT DEF Max Armor Note
Rogue Knight Melee 560 48-58 11 43 chance to debuff armor
Rogue Archer 550 41-45 11 34
Rogue Mage 540 43-47 11 36 can self-heal and other enemies around it
Rogue Knight Swordsman 540 48-58 11 43 chance to debuff armor
Skull Knight 2H-Swordsman 540 48-52 17 40 chance to self-buff for more damage
Skull Archer 550 41-45 11 33 chance to self-buff for more hit% & crit%
Skull Knight 1H-Swordsman 550 50-58 11 44 chance to debuff armor
Goblin Swordsman w/Shield 550 52-59 11 44

chance to debuff armor

Goblin Mage 550 41-47 11 36
Slime Monster 480 47-53 9 40 does not count to "enemies remaining" kill
Rock Golem 640 68-75 14 57

Fathom Crypt[]

Name HP ATT DEF Max Armor Note
Skeleton Swordsman 540 62-66 11 51
Skeleton Swordsman w/Shield 540 65-80 19 57
Skeleton Mage 540 52-57 11 44 Can self-heal and other enemies around it
Skeleton Archer 540 51-55 11 42

chance to self-buff for more hit% & crit%


Lost Expedition[]

Name HP ATT DEF Max Armor Note
White Knight 2H-Swordsman 730 69-72 17 56 chance to self-buff for more dmg and def
White Archer 730 61-65 17 50 occasionally increased dmg with
strong knock-back attack
White Mage 730 62-68 16 52
White Knight 1H-Swordsman 730 68-77 17 58 chance to debuff armor
White Knight Melee 730 69-78 18 58 chance to debuff armor
Miniyeti Mage 620 71-77 61 59
Yeti 1100 69-84 14 60
Blue Beast 5200 89-96 23 74
Miniyeti 620 71-76 61 58

The Ancient Swamps[]

Name HP ATT DEF Max Armor Note
McCroc Spear w/Shield 820 79-87 20 67 chance to debuff armor
McCroc Melee 820 98-106 79 82 chance to reduce your dmg and armor
Brown Croc Mage 840 97-115 73 83
Scalefield Croc Mage 840 97-101 77 79 can self-heal and other enemies around it
Scalefield Croc Mage w/Hooch 840 97-100 78 79 can self-heal and other enemies around it
Scalefield Croc Spear w/Shield 840 99-107 83 82 chance to reduce your dmg and armor
McCroc Melee w/Hooch 840 102-110 88 86 chance to reduce your dmg and armor

Alien Oasis: Part 1[]

Name HP ATT DEF Max Armor Note
Blue Marauder Archer 900 81-85 24 67 chance to self-buff for more hit% & crit%
Red Marauder Swordsman w/Shield 800 95-105 52 78 chance to self-buff for more dmg
Black Marauder Spear w/Shield 950 112-124 53 92 chance to debuff armor
Green Marauder Mage 800 81-86 58 66 can self-heal and other enemies around it

Alien Oasis: Part 2[]

Name HP ATT DEF Max Armor Note
Blue Marauder Archer 1000 92-96 25 74 chance to self-buff for more hit% & crit% and suck dick
Red Marauder Swordsman w/Shield 850 106-112 68 86 chance to self-buff for more dmg
Black Marauder Spear w/Shield 1020 128-138 61 108 chance to debuff armor
Green Marauder Mage 850 91-96 60 75 can self-heal and other enemies around it
Mummy Melee 850 112-119 21 92 chance to reduce your dmg and armor
Mummy Archer 1000 91-95 25 74 chance to self-buff for more hit% & crit%
Lesser D'jinn 14200 120-128 34 98
Blue Alien Shooter 1040 115-124 61 96 chance to self-buff for more hit% & crit%
Blue Alien Mage 1040 122-131 61 103 can self-heal and other enemies around it
Blue Alien Swordsman 1040 134-152 62 112

Alien Oasis: Part 3[]

Trolololol

The Balefort Sewers[]

Coming Soon...

Source[]

http://www.spacetimestudios.com/showthread.php?18229-Pocket-Legends-Enemy-Boss-and-NPC-Compendium

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